
Regular Price:
$29.95
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Product Details
- Incredible online multiplayer action -- you can be the dungeonmaster and control every facet of the adventure
- You'll journey through ancient dungeons, battles allkinds of monsters, and learn the skills you need to become a mighty warrior
- The unique new scripting language lets you design your own encounters
- Your city is under quarantine as a deadly plague decimates the population is running amok. You are sent on a quest to find a cure.
- Hire muscle or join up with other travelers to form war partys
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Customer Review
What Neverwinter Nights is and isn't
Having followed the development of Neverwinter Nights for almost two years now, I think I have a feel for what this game will mean to Computer Role-Playing Games.Neverwinter Nights (NWN) is not a Massively Multiplayer Game, it wasn't designed to be such. It is not a single-player Game although it will ship with a single-player campaign. NWN was designed for a small group of players (up to 64 currently) to play through 4-5 hour modules (adventures) very similar to the way Pen and Paper Role-Playing campaigns are structured.One person controls one character either totally independently or under the supervision of a live DM that can control the playing environment (for instance scaling back an encounter that is too tough for the players).To PnP roleplayers this game will be a dream come true, a chance to move into the computer game world and create modules without having to learn complicated graphic arts and computer programming techniques. It will also be attractive to the...
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May 28, 2001
(Calgary, Alberta Canada) | Helpful Votes: 147 | Rating: 5
Product Description
A hideous evil has awoken in the ForgottenRealmsProduct InformationIn order to save the inhabitants of the town of Neverwinter you must uncover a sinister conspiracy unmask your mysterious betrayer and complete an epic struggle to defeat the powerful forces that look to halt your quest and unleash an evil your people would surely never survive. Experience the magic of the legendary Dungeon & Dragons on your computer with the new role-playing game Neverwinter Nights. The developers of hugely popular Baldur’s Gate series have created a remarkable 60-hour single-player adventure in addition to the multiplayer experience of a lifetime featuring the revolutionary Neverwinter Toolset. Create your own magic world of Neverwinter filled with characters monsters stories weapons and legends all designed by your imagination with the Neverwinter Toolset. Invite up to 64 of your friends to traverse your world while you act as a Dungeon Master managing the plot and characters in real-time.Dare to sleep through Neverwinter Nights.Product Features Fast-paced RPG with an easily accessible interface suitable for new players and RPG veterans alike. Create your own adventure with the Neverwinter Nights toolset and invite others to play. Set up your own "perpetual" world with over 60 players at the same time. Free multi-player game matching service fully integrated into the game. Classic Dungeons & Dragons role-playing utilizing the D&D 3rd Edition rule set.Minimum Requirements Windows 98 ME 2000SP2 XP Pentium II 300 or AMD K6-2 350 96MB RAM 16MB DirectX 8.0 compatible video card OpenGL 1.2 compliant DirectX certified sound card Multiplayer via IPX or TCP/IP via LAN or InternetMultiplayer Requirments Internet (TCP/IP) and LAN (TCP/IP and IPX) play supported Internet play requires a 33.6 Kbps or faster modem Top to learn more
Neverwinter Nights isn't simply another computer game. It's a Dungeons & Dragons computer game, as well as all the tools you'll need to create your own Dungeons & Dragons adventures.
Neverwinter Nights is an achievement. It accomplishes what computer role-playing games set out to do when Wizardry debuted in the late '70s: re-create the social, hands-on experience of tabletop gaming.
Neverwinter Nights uses the Dungeons & Dragons 3rd Edition rules in (nearly) all their complex glory. It's the first game to attempt to fully support D&D 3E's customizable features, and more significantly, it's the first game designed to re-create the experience of playing tabletop D&D. You can play BioWare's extensive campaign alone or online with your friends, or you can use the included Aurora toolset to build your own adventure module and run it for your buddies with all the control you'd have if you were running a tabletop game. The powerful Dungeon Master client lets you put words in nonplayer characters' mouths, control monsters, alter the game world, and customize your adventure on the fly. If playing is your thing, you can join other people's games and play through encounters with other gamers around the world.
Everything works as it should and the game is beautiful to behold. BioWare has used a limited 3-D engine to allow you to spin your viewpoint around your character and zoom in on the action. During combat, Mages unleash spectacular spells, Priests raise their symbols to drive undead hordes back, and Rogues tinker with locked chests, while Fighters dodge, parry, and strike ferociously at any attacking beasts. The sound is topnotch, with BioWare's typically high-quality voice acting and music from composer Jeremy Soule.
But all isn't perfect.
The game makes a great effort of implementing the full D&D 3rd Edition rules, but doesn't quite succeed. In NWN, Paladins lose their Detect Evil and Mount abilities. Druids can shape change into animals, but can't change back to human form at will. Darkvision has no noticeable in-game effect. Troublesome issues for hard-core D&D fans, but it's understandable that some changes would have to be made in order to shoehorn a freeform tabletop RPG into a computer program.
Other issues are not so easy to understand: the camera controls are simple and will not allow the user to lower to decrease the camera angle--you'll never get anything approaching a character's-eye view of the world. Moving to a new section within a building or going from an indoor to an outdoor area takes you out of the game and presents you with a (mercifully short) "Loading" screen. There is an artificial limitation on how many henchmen you can hire in the single-player game: you're limited to one hireling, and Baldur's Gate fans will miss the squabbling party from earlier games. More significant are the problems that arise from trying to re-create a social experience like D&D in a computer game. Multiplayer games with strangers are confusing and not as fun as they sound and, like the tabletop game, they're really only as fun as the players and especially the DM you're playing with. Multiplayer NWN is only worthwhile if you have a dedicated group and a DM that knows what he or she is doing. The last drawback is the documentation. The manual is large and detailed but it omits key help in module creation; you have to buy a separate strategy guide if you want that information.
But though slightly flawed, NWN has indisputably won the holy grail of RPG gaming: getting the Dungeons & Dragons experience into a personal computer. The included campaign is fascinating and the tools are powerful enough to ensure a steady stream of module content from devoted fans. Make no mistake, Neverwinter Nights is an achievement and will likely change the way CRPGs are played from now on. It's a game no RPG fan, no D&D fan, should miss. --Bob Andrews
Pros:
- Almost perfect implementation of D&D 3E rules
- Deep single-player game
- Intriguing multiplayer game
- Powerful module creation tools
Cons: - Not quite perfect implementation of D&D 3E rules
- "Loading" screens
- Inflexible 3-D camera
- Only one henchman
- Multiplayer is dependant on quality players and DM
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Neverwinter Nights is obviously meant for multi-player...
Not that that's a bad thing. First of all though, in case you didn't know, Neverwinter Nights has been in development for a VERY (over 4 years) long time. Baldurs Gate fans (like me) have been waiting for this game so anxiously, you wouldn't believe. Most of of us would probably expect a game similiar to Baldurs Gate, but regardless of what you heard... it's not nearly as good. You see, Neverwinter has a different purpose (which I don't like)... and that's multiplayer, and creating your own "worlds" with the tool set. Don't get me wrong, the game is still fun... but it plays like a souped up version of Dungeon Siege. Unlike Baldurs Gate, Neverwinter lets you control only one character, instead of a whole 6-man/woman party. True, this is dissapointing in a way, but the game is meant for playing with other people, and that's where the parties form... so not really anything to worry about. The game looks and plays almost identical to Dungeon Siege (which I hated)... the...
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June 21, 2002
| Helpful Votes: 31 | Rating: 4